On this page you'll (hopefully) find answers to your questions about The Adventures of Jason. If you have a question that isn't on this page, send it to me.
It's a platform game for one or more players written in Java. The players jump around in a rectangular world, trying to catch stars and shoot each other. Every time you get a star your score increases, and every time you get hit by a shot your score decreases. When your score is zero, you have lost.
The winner of a game is the player that doesn't have zero score, or the player with the highest score when the level's time is up.
Kristian Krigsman and Lars Luthman, as a project in the course "Object Oriented Modeling, Programming, and Analysis" at the Royal Institute of Technology in Stockholm.
Yes.
The levels are stored as text files in the directory levels, which should be in the same directory as the archive taoj.jar. The format of the level files is like this:
<name of level>
<number of frames before timeout>
<star density>
<initial score for all players>
<maximum number of stars in the level>
<name of background image file (in graphics/)>
<name of wall image file (in graphics/)>
If you don't understand this, look at the existing level files.